AI Insights · Timothy · March 2024
Top 5 Snake Games on Android in Italy: Q1 2024 Performance
The top 5 snake games on Android in Italy showed varied performance in Q1 2024, with notable trends in weekly downloads, revenue, and active users.
The top 5 snake games on the Android platform in Italy showcased a diverse performance throughout the first quarter of 2024. Leveraging data from Sensor Tower, we can dive into the specific trends for each app.
SSSnaker from Habby saw its weekly revenue fluctuate, peaking at approximately $3.2K in the week of January 22 and ending the quarter with around $3K in the final week of March. Weekly downloads peaked early at 598 in the first week of January, then dropped sharply to single digits or zero for the rest of the quarter. Weekly active users remained relatively stable, starting at 25K and gradually declining to about 23.8K by the end of March.
Snake Rivals - Fun Snake Game by Supersolid experienced a modest increase in weekly revenue, reaching $134 in the week of January 22 and maintaining around $109 in the last week of March. Weekly downloads showed some variability, with a peak of 969 in the second week of January and another significant rise to 757 in the last week of March. Active users fluctuated, starting at 1.9K and rising to nearly 2.5K in the first week of January, before stabilizing at around 2K by the end of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES saw its weekly revenue peak at $156 in the last week of January before declining to as low as $5 by the final week of March. The game’s weekly downloads were strong, peaking at 6.8K in the week of January 22 and maintaining a steady flow of around 1.7K to 3K downloads per week through the quarter. Weekly active users showed a significant spike to 31.7K in late January, followed by a gradual decline to approximately 19K by the end of March.
Snake Clash! by Supercent, Inc. demonstrated a notable increase in weekly downloads, peaking at 28.6K in the week of March 11. Revenue was modest, with a high of $111 in early February and concluding at $49 in the last week of March. Active users saw a substantial rise, starting at 28.1K in early January and peaking at 69.4K in mid-March before ending the quarter at 52.9K.
Little Big Snake from Shockwave LLC showed modest weekly revenue, with a peak of $93 in the first week of January and a notable decrease to $5 by the end of March. Weekly downloads were low, with a peak of 398 in mid-January and sporadic increases throughout the quarter. Active users started at 795 and saw a slight rise to 866 in the second week of January, ending the quarter at 697.
These insights provide a snapshot of the performance of top snake games on Android in Italy during Q1 2024. For more detailed analysis and data, visit Sensor Tower.